class PSMuzzleLight extends UDKExplosionLight;

DefaultProperties
{
	HighDetailFrameTime =0.02f
	Brightness = 10
	Radius = 256
	LightColor = (R=255,G=255,B=255)

	TimeShift(0) = (StartTime=0.0, Radius=80,Brightness=5, LightColor=(R=200,G=180,B=180))
	TimeShift(1) = (StartTime=0.2, Radius=40, Brightness=3, LightColor=(R=200,G=180,B=180))
	TimeShift(2) = (StartTime=0.25,Radius=40, Brightness=0, LightColor=(R=200,G=180,B=180))
}
